Mugumya Kevin's profile

Sculpting Sequence

This was my second sculpting model in Cinema 4D. It took me about 8-9 hrs to sculpt, detail the skin, texture and light up the scene. Final render was done with physical renderer. Ambient occlusion & Global illumination were used at optimal settings. It took about 6 mins to render. Subsurface scattering calculations take some time, so a little patience was required but otherwise it was a fun model and this added a whole lot of more experience to my animation skills.

Final render with physical renderer
Lighting process took me about 3 hours to get the perfect fit. 2 soft box lights were used for the back, both were angled sideways towards the model to emphasize the subsurface scattering on skin. One soft box was used on the side & slightly angled downwards just for a dramatic scenic feel.
Lighting process after i had finished the detailed modelling and detailing of skin. no texture was added for the skin detail. All detailing was completely modeled using sculpting tools.
Screen shot/ frame  from my animation of this model (yet to come)
Detailed sculpted model without any lighting and still finding optimal subsurface scattering for skin texture
Modelling process and sculpting. took approx 5-6 hrs to detail the skin.
sculpting process
Sculpting Sequence
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Sculpting Sequence

First sculpting model i did in cinema 4D, had a fun experience and definitely increased my skill set. It took me a lot of time to get right with Read More

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